Spent a good long time playing Fallout 4 over the weekend. Unfortunately, even after sticking to my plan, which was "Don't pre-order. Read reviews for several days after launch to check for any game-breaking bugs." - it still crashes. A LOT. PC version specifically.
The reviews mention some bugs - and I expect the usual Bethesda-game weirdness. Graphical glitches and odd physics don't phase me much but the crashing is obnoxious. It just freezes for 2-3 seconds, then black screen for 2 seconds, then back at the desktop. No "this program has stopped responding" or anything - it acts like nothing was running. No processes still running in the background either. None of the reviews mentioned it crashing anything like this much however so I have to assume it's partially down to my PC.
My PC is up to the task: 3.4ghz Core i7 (plus whatever "boost" speed nonsense - 3.9ghz, I think), Samsung SSD, 16GB RAM, nVidia 670 card (a bit dated, but fine for 1080p), Windows 10 64bit (possibly the problem) and all the latest updates, latest video driver.
I've tried every fix Google has to offer - so far nothing has helped. I only have time to play on the weekends so I'm REALLY hoping for a patch sometime this week.
One thing I didn't experience that some reviews mention is long load times - people are saying 30+ seconds even on an SSD. Load times are fine for me, only a few seconds at most. Wondering if it's down to the amount of RAM maybe?
As for the game itself... well, it's more Fallout. I can't complain much about that, I would have happily taken another game with the Fallout 3 engine - I'm surprised they didn't crank out another one after New Vegas in fact.
There are a lot of tweaks and improvements - I haven't gotten too much into the crafting and settlement system yet and that appears to be the most major change. Graphically it's a big step up from (un-modded) Fallout 3, but not much of a step up from the PC version of Skyrim. Doesn't really look current-gen IMO, doesn't even look as good as GTA5 - and that had versions on the last-gen consoles. The PC version requires a 64bit OS, presumably to use more than 4GB of RAM, but it's really not clear why that's a requirement when it wasn't (as far as I know) for Skyrim.
Controls... well, it's clearly designed to be played with a controller. Keyboard & mouse, how I had planned to play it, just feels a bit off. I think mouse acceleration may be the problem. There's a user-made tweak tool for this out already but I haven't messed with it yet. It does play fine with a controller though, it's not really an action game or something that requires laser-precise control.
The intro portion of the game gets rolling pretty quickly and doesn't overstay its welcome, you get let loose into the wasteland fast enough. There's some plot setup where I'm 90% sure I can see the eventual twist coming, and I hope I'm wrong - but screw the main story, that's not what these games have ever been about really anyway.
Very minor non-story SPOILER WARNING for the stuff below this line:
So I get out of the vault, and they quickly give you a "home base" area to store your stuff, and send you on the way to the first main quest plot point - explore Concord. Just like in Fallout 3 with Megaton I said "To hell with that!" and just set out to the nearest edge of the map, then turned north and followed it around, exploring various map points along the way. Get some XP and have places open for fast-travel later. Exploration and dicking around in areas that I'm not supposed to be in yet - that's what these games are all about for me. Eventually running into a Deathclaw that slaughters me in one hit, etc. - but also sneaking around them sometimes, getting higher-level weapons, etc.
Some pretty cool "emergent gameplay" (maybe) type moments;
One place I found was a fish-packing factory. 2 super-mutants guarding the bridge leading to the place. I'm still level 3. No chance of taking them out, but going around the long way... yup, got past them. Strangely, in the factory grounds, no super-mutants. I did find a dead human raider though - and he had a key to the factory, so that was nice. Exploring around the factory... this is odd, lots of dead raiders, no super-mutants or other enemies. Clearly this was a raider stronghold that was taken over, but there's no one left. Plenty of loot though! On the roof there was a very nice sniper rifle - probably long before I should have gotten it. Useful for the high-powered scope alone to scout ahead.
Deeper and deeper into that factory and I finally stumble across some enemies - the new "Synth" android enemies. Not sure if those appeared in Fallout 1 or 2, but they definitely were not in 3 or New Vegas. After maybe 30 minutes of exploring what appeared to be an abandoned place, coming across them was pretty effectively scary. They were clearly out of my league level-wise, so I ran for it. I'll definitely be back once I'm a level-30 (or whatever) god of death. I hope to find out why the super-mutants are guarding the bridge. Do they work for the synths? Or perhaps do you get a quest to kill the synths for them?
Later on I came across a convalescent home run by friendly "Mr. Handy" robots. Predictably they've been taking good care of corpses for the past 200 years or so - but as soon as I told them I was there to visit Grandma they let me right in. Exploring the place there were safes for the residents valuables behind the front desk, and keys hidden throughout. No real enemies since the Mr. Handy units were all friendly (they didn't even object to my obvious and rampant theft) but hey, good loot and I'm still a low-level character - great!
So I find a bunch of the safe keys, some much better hidden than others and I'm wondering if I'm going to be able to carry all this crap when I hear the front desk robot say "Oh good, more visitors!". Now this event seemed more scripted, but once again it was the Synths. They come in and start slaughtering the Mr. Handy robots. I've got no chance against one of them, much less a big group and they're spreading out, searching the entire place. Eventually I manage to kill one of them through a lucky stealth-crit, but that attracts others, I wind up running into a room on the 2nd floor above the lobby, dropping through a hole in the floor and book it right out the front door. They give chase but I managed to hide around the back of the building.
The game excels at stuff like this. No quest, no one sent me there, just wandering around and cool, fun stuff happens.
I think that Dogmeat also probably distracted them - and that's one downside to the immersiveness of the game. People didn't like it if the dog died in Falllout 3, so in 4 they made him immortal. He can be injured and stop helping you in a fight, but he'll always recover. You can use a stim pack to heal him but since he always recovers on his own... why bother? It's a fairly minor thing I guess, and you don't have to travel with the dog (or any companion) - there's even a perk that gives you benefits if you don't. Still it takes me out of the game a bit. The dog also seems to wander off or get stuck from time to time, but he resets back at the gas station where you found him originally (very shortly after the start of the game).
TLDR: Good game. Still some major bugs/crashing. Quicksave CONSTANTLY.